Game writing
Feb. 8th, 2007 10:23 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Well, the sad news is that this year there's no UK freeforms weekend game, in that it's been moved to February and as a result, there's an 18 month gap between games this time round.
The very very good news is that instead we have Consequences, a weekend-long convention for LARPS and freeforms.
Now I'm tempted to put in a bid for a game, since, Goddess knows why, I enjoy writing and running these things. Certainly I've had very positive feedback on the games I've run in the past, the most recent being the Babylon 5 freeform I ran at iCon. However, the main criticism of that game was very justified. The game was just too big for me to run on my own, and to be honest, I work better when I have someone to bounce ideas off. So I'm looking for a partner.
Here's your chance. If you fancy writing a game with me, get in touch.
It's odd that freeforms are really the only art form I've ever known that works better by default when written by more than one person. I suppose it's because of an idea I think of as the golden rule of freeform writing. Every character has to be the star of their own story. In freeform writing, you just can't write filler characters, because the game will suck for those who have to play them. The problem with this, is that it makes them too big an idea to fit inside the head of one person. I suppose that in a way, the best freeforms are written like they're played - by the meeting of multiple minds to produce a hole that is bigger than the sum of the parts.
The very very good news is that instead we have Consequences, a weekend-long convention for LARPS and freeforms.
Now I'm tempted to put in a bid for a game, since, Goddess knows why, I enjoy writing and running these things. Certainly I've had very positive feedback on the games I've run in the past, the most recent being the Babylon 5 freeform I ran at iCon. However, the main criticism of that game was very justified. The game was just too big for me to run on my own, and to be honest, I work better when I have someone to bounce ideas off. So I'm looking for a partner.
Here's your chance. If you fancy writing a game with me, get in touch.
It's odd that freeforms are really the only art form I've ever known that works better by default when written by more than one person. I suppose it's because of an idea I think of as the golden rule of freeform writing. Every character has to be the star of their own story. In freeform writing, you just can't write filler characters, because the game will suck for those who have to play them. The problem with this, is that it makes them too big an idea to fit inside the head of one person. I suppose that in a way, the best freeforms are written like they're played - by the meeting of multiple minds to produce a hole that is bigger than the sum of the parts.